Setting

Global 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunity

Published: 28 May 2020 | Report Code: 10247517 | Pages: 180

Global 5G enabled virtual reality market will reach $103.26 billion by 2030, growing by 36.9% annually over 2020-2030 despite the impact of COVID-19. The shipment of 5G VR devices is expected to advance to 9,899.8 million units in 2030 driven by the fast-growing 5G deployment and active users. Highlighted with 70 tables and 80 figures, this 180-page report “Global 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Region. Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Hardware • Full Feature Devices • Hardware Components Software • Consumer • Commercial • Industrial Service Based on end use, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Consumer • Gaming • Entertainment & Media • Other Consumer Sections Commercial • Healthcare • E-commerce & Retail • E-learning & Education • Real Estate • Other Commercial Sectors Industrial • Manufacturing • Pharmaceutical Industry • Defense & Aerospace • Farming • Other Industrial Sectors Geographically, the following regions together with the listed national/local markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania) • North America (U.S., Canada, and Mexico) • South America (Brazil, Chile, Argentina, Rest of South America) • RoW (Saudi Arabia, UAE, South Africa) For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of all regional markets by country and split of key national markets by Offering and End Use over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in global 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): Atmel Corporation BARCO Cypress Semiconductor Corp Facebook Google HoloLens Huawei Technologies Integrated Device Technology Inc Intel Corporation Leap Motion, Inc. LG Corporation Maxim Integrated Microsoft Corporation NGRAIN NKK Switches Nokia Oculus Orion Software Qualcomm Inc. Rohm Semiconductor Samsung Electronics Semtech Corporation Sensics, Inc. Sixense Entertainment, Inc. Sixense MakeVR Sixense STEM StreamVR Texas Instruments VREAL VRWorks Vuzix Corporation ZTE Corporation (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table Of Contents

1 Introduction 8 1.1 Industry Definition and Research Scope 8 1.1.1 Industry Definition 8 1.1.2 Research Scope 9 1.2 Research Methodology 12 1.2.1 Overview of Market Research Methodology 12 1.2.2 Market Assumption 13 1.2.3 Secondary Data 13 1.2.4 Primary Data 13 1.2.5 Data Filtration and Model Design 15 1.2.6 Market Size/Share Estimation 16 1.2.7 Research Limitations 17 1.3 Executive Summary 18 2 Market Overview and Dynamics 22 2.1 Market Size and Forecast 22 2.2 Major Growth Drivers 23 2.3 Market Restraints and Challenges 28 2.4 Emerging Opportunities and Market Trends 31 2.5 Porter’s Fiver Forces Analysis 35 3 Segmentation of Global Market by Offering 39 3.1 Market Overview by Offering 39 3.2 Hardware 41 3.2.1 Full Feature Devices 42 3.2.2 Hardware Components 43 3.3 Software 44 3.4 Service 45 4 Segmentation of Global Market by End Use 46 4.1 Market Overview by End Use 46 4.2 Consumer 48 4.2.1 Gaming 49 4.2.2 Entertainment & Media 50 4.2.3 Other Consumer Sections 51 4.3 Commercial 52 4.3.1 Healthcare 53 4.3.2 E-commerce & Retail 54 4.3.3 E-learning & Education 55 4.3.4 Real Estate 56 4.3.5 Other Commercial Sectors 57 4.4 Industrial 58 4.4.1 Manufacturing 60 4.4.2 Pharmaceutical Industry 61 4.4.3 Defense & Aerospace 62 4.4.4 Farming 63 4.4.5 Other Industrial Sectors 64 5 Segmentation of Global Market by Region 65 5.1 Geographic Market Overview 2019-2030 65 5.2 North America Market 2019-2030 by Country 69 5.2.1 Overview of North America Market 69 5.2.2 U.S. 73 5.2.3 Canada 77 5.2.4 Mexico 79 5.3 European Market 2019-2030 by Country 81 5.3.1 Overview of European Market 81 5.3.2 Germany 85 5.3.3 UK 87 5.3.4 France 89 5.3.5 Spain 91 5.3.6 Italy 93 5.3.7 Russia 95 5.3.8 Rest of European Market 97 5.4 Asia-Pacific Market 2019-2030 by Country 99 5.4.1 Overview of Asia-Pacific Market 99 5.4.2 Japan 103 5.4.3 China 106 5.4.4 Australia 108 5.4.5 India 110 5.4.6 South Korea 112 5.4.7 Rest of APAC Region 114 5.5 South America Market 2019-2030 by Country 116 5.5.1 Argentina 119 5.5.2 Brazil 121 5.5.3 Chile 123 5.5.4 Rest of South America Market 125 5.6 Rest of World Market 2019-2030 by Country 126 5.6.1 UAE 129 5.6.2 Saudi Arabia 131 5.6.3 South Africa 133 5.6.4 Other National Markets 135 6 Competitive Landscape 136 6.1 Overview of Key Vendors 136 6.2 New Product Launch, Partnership, Investment, and M&A 139 6.3 Company Profiles 140 Atmel Corporation 140 BARCO 142 Cypress Semiconductor Corp 143 Facebook 144 Google 145 HoloLens 146 Huawei Technologies 147 Integrated Device Technology Inc 148 Intel Corporation 149 Leap Motion, Inc. 150 LG Corporation 151 Maxim Integrated 152 Microsoft Corporation 153 NGRAIN 154 NKK Switches 155 Nokia 156 Oculus 157 Orion Software 158 Qualcomm Inc. 159 Rohm Semiconductor 160 Samsung Electronics 161 Semtech Corporation 162 Sensics, Inc. 163 Sixense Entertainment, Inc. 164 Sixense MakeVR 165 Sixense STEM 166 StreamVR 167 Texas Instruments 168 VREAL 169 VRWorks 170 Vuzix Corporation 171 ZTE Corporation 173 7 Investing in Global Market: Risk Assessment and Management 174 7.1 Risk Evaluation of Global Market 174 7.2 Critical Success Factors (CSFs) 177 Related Reports and Products 180
List Of Tables

Table 1. Snapshot of Global 5G Enabled Virtual Reality Market, 2019-2030 21 Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030 26 Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year 27 Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year 27 Table 5. Main Product Trends and Market Opportunities in Global 5G Enabled Virtual Reality Market 31 Table 6. Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 39 Table 7. Global 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn 41 Table 8. Global 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn 42 Table 9. Global 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn 43 Table 10. Global 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn 44 Table 11. Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 46 Table 12. Global 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn 48 Table 13. Global 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn 52 Table 14. Global 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn 58 Table 15. Global 5G Enabled Virtual Reality Market by Region, 2019-2030, $ bn 66 Table 16. Leading National 5G Enabled Virtual Reality Market, 2019 and 2030, $ bn 68 Table 17. North America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 71 Table 18. U.S. 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 75 Table 19. U.S. 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 75 Table 20. Canada 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 78 Table 21. Canada 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 78 Table 22. Mexico 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 80 Table 23. Mexico 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 80 Table 24. Europe 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 84 Table 25. Germany 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 86 Table 26. Germany 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 86 Table 27. UK 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 88 Table 28. UK 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 88 Table 29. France 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 90 Table 30. France 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 90 Table 31. Spain 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 92 Table 32. Spain 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 92 Table 33. Italy 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 94 Table 34. Italy 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 94 Table 35. Russia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 96 Table 36. Russia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 96 Table 37. 5G Enabled Virtual Reality Market in Rest of Europe by Country, 2019-2030, $ bn 98 Table 38. APAC 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 101 Table 39. Japan 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 105 Table 40. Japan 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 105 Table 41. China 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 107 Table 42. China 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 107 Table 43. Australia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 109 Table 44. Australia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 109 Table 45. India 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 111 Table 46. India 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 111 Table 47. South Korea 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 113 Table 48. South Korea 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 113 Table 49. 5G Enabled Virtual Reality Market in Rest of APAC by Country, 2019-2030, $ bn 115 Table 50. South America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 118 Table 51. Argentina 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 120 Table 52. Argentina 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 120 Table 53. Brazil 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 122 Table 54. Brazil 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 122 Table 55. Chile 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 124 Table 56. Chile 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 124 Table 57. RoW 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 128 Table 58. UAE 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 130 Table 59. UAE 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 130 Table 60. Saudi Arabia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 132 Table 61. Saudi Arabia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 132 Table 62. South Africa 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 134 Table 63. South Africa 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 134 Table 64. Atmel Corporation: Company Snapshot 140 Table 65. Atmel Corporation: Business Segmentation 140 Table 66. Atmel Corporation: Product Portfolio 141 Table 67. Atmel Corporation: Revenue, 2016-2018, $ bn 141 Table 68. Atmel Corporation: Recent Developments 141 Table 69. Risk Evaluation for Investing in Global Market, 2019-2030 175 Table 70. Critical Success Factors and Key Takeaways 178
List Of Figures

Figure 1. Research Method Flow Chart 12 Figure 2. Breakdown of Primary Research 14 Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 16 Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030 18 Figure 5. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Revenue, 2019-2030, $ bn 19 Figure 6. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Shipment, 2019-2030, million units 19 Figure 7. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Active Users, 2019-2030, million 20 Figure 8. Global 5G Enabled Virtual Reality Market, 2019-2030, $ bn 22 Figure 9. Primary Drivers and Impact Factors of Global 5G Enabled Virtual Reality Market 23 Figure 10. World 5G Traffic, 2019-2030, EB/year 26 Figure 11. Primary Restraints and Impact Factors of Global 5G Enabled Virtual Reality Market 28 Figure 12. Investment Opportunity Analysis 32 Figure 13. Porter’s Fiver Forces Analysis of Global 5G Enabled Virtual Reality Market 35 Figure 14. Breakdown of Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, % of Sales Revenue 39 Figure 15. Global Addressable Market Cap in 2020-2030 by Offering, Value ($ bn) and Share (%) 40 Figure 16. Global 5G Enabled Virtual Reality Market: Hardware, 2019-2030, $ bn 41 Figure 17. Global 5G Enabled Virtual Reality Market: Full Feature Devices, 2019-2030, $ bn 42 Figure 18. Global 5G Enabled Virtual Reality Market: Hardware Components, 2019-2030, $ bn 43 Figure 19. Global 5G Enabled Virtual Reality Market: Software, 2019-2030, $ bn 44 Figure 20. Global 5G Enabled Virtual Reality Market: Service, 2019-2030, $ bn 45 Figure 21. Breakdown of Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, % of Sales Revenue 46 Figure 22. Global Addressable Market Cap in 2020-2030 by End Use, Value ($ bn) and Share (%) 47 Figure 23. Global 5G Enabled Virtual Reality Market: Consumer, 2019-2030, $ bn 48 Figure 24. Global 5G Enabled Virtual Reality Market: Gaming, 2019-2030, $ bn 49 Figure 25. Global 5G Enabled Virtual Reality Market: Entertainment & Media, 2019-2030, $ bn 50 Figure 26. Global 5G Enabled Virtual Reality Market: Other Consumer Sections, 2019-2030, $ bn 51 Figure 27. Global 5G Enabled Virtual Reality Market: Commercial, 2019-2030, $ bn 52 Figure 28. Global 5G Enabled Virtual Reality Market: Healthcare, 2019-2030, $ bn 53 Figure 29. Global 5G Enabled Virtual Reality Market: E-commerce & Retail, 2019-2030, $ bn 54 Figure 30. Global 5G Enabled Virtual Reality Market: E-learning & Education, 2019-2030, $ bn 55 Figure 31. Global 5G Enabled Virtual Reality Market: Real Estate, 2019-2030, $ bn 56 Figure 32. Global 5G Enabled Virtual Reality Market: Other Commercial Sectors, 2019-2030, $ bn 57 Figure 33. Global 5G Enabled Virtual Reality Market: Industrial, 2019-2030, $ bn 58 Figure 34. Global 5G Enabled Virtual Reality Market: Manufacturing, 2019-2030, $ bn 60 Figure 35. Global 5G Enabled Virtual Reality Market: Pharmaceutical Industry, 2019-2030, $ bn 61 Figure 36. Global 5G Enabled Virtual Reality Market: Defense & Aerospace, 2019-2030, $ bn 62 Figure 37. Global 5G Enabled Virtual Reality Market: Farming, 2019-2030, $ bn 63 Figure 38. Global 5G Enabled Virtual Reality Market: Other Industrial Sectors, 2019-2030, $ bn 64 Figure 39. Global Market Snapshot by Region 65 Figure 40. Geographic Spread of Worldwide 5G Enabled Virtual Reality Market, 2019-2030, % of Sales Revenue 66 Figure 41. Global Addressable Market Cap in 2020-2030 by Region, Value ($ bn) and Share (%) 67 Figure 42. North American 5G Enabled Virtual Reality Market, 2019-2030, $ bn 70 Figure 43. Breakdown of North America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 71 Figure 44. Contribution to North America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 72 Figure 45. U.S. 5G Enabled Virtual Reality Market, 2019-2030, $ bn 74 Figure 46. Canada 5G Enabled Virtual Reality Market, 2019-2030, $ bn 77 Figure 47. 5G Enabled Virtual Reality Market in Mexico, 2015-2026, $ bn 79 Figure 48. European 5G Enabled Virtual Reality Market, 2019-2030, $ bn 82 Figure 49. Breakdown of European 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 83 Figure 50. Contribution to Europe 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 84 Figure 51. 5G Enabled Virtual Reality Market in Germany, 2019-2030, $ bn 85 Figure 52. 5G Enabled Virtual Reality Market in UK, 2019-2030, $ bn 87 Figure 53. 5G Enabled Virtual Reality Market in France, 2019-2030, $ bn 89 Figure 54. 5G Enabled Virtual Reality Market in Spain, 2019-2030, $ bn 91 Figure 55. 5G Enabled Virtual Reality Market in Italy, 2019-2030, $ bn 93 Figure 56. 5G Enabled Virtual Reality Market in Russia, 2019-2030, $ bn 95 Figure 57. 5G Enabled Virtual Reality Market in Rest of Europe, 2019-2030, $ bn 97 Figure 58. Asia-Pacific 5G Enabled Virtual Reality Market, 2019-2030, $ bn 100 Figure 59. Breakdown of APAC 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 100 Figure 60. Contribution to APAC 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 102 Figure 61. 5G Enabled Virtual Reality Market in Japan, 2019-2030, $ bn 104 Figure 62. 5G Enabled Virtual Reality Market in China, 2019-2030, $ bn 106 Figure 63. 5G Enabled Virtual Reality Market in Australia, 2019-2030, $ bn 108 Figure 64. 5G Enabled Virtual Reality Market in India, 2019-2030, $ bn 110 Figure 65. 5G Enabled Virtual Reality Market in South Korea, 2019-2030, $ bn 112 Figure 66. 5G Enabled Virtual Reality Market in Rest of APAC, 2019-2030, $ bn 114 Figure 67. South America 5G Enabled Virtual Reality Market, 2019-2030, $ bn 117 Figure 68. Breakdown of South America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 117 Figure 69. Contribution to South America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 118 Figure 70. 5G Enabled Virtual Reality Market in Argentina, 2019-2030, $ bn 119 Figure 71. 5G Enabled Virtual Reality Market in Brazil, 2019-2030, $ bn 121 Figure 72. 5G Enabled Virtual Reality Market in Chile, 2019-2030, $ bn 123 Figure 73. 5G Enabled Virtual Reality Market in Rest of South America, 2019-2030, $ bn 125 Figure 74. 5G Enabled Virtual Reality Market in Rest of the World (RoW), 2019-2030, $ bn 127 Figure 75. Breakdown of RoW 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 127 Figure 76. Contribution to RoW 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 128 Figure 77. 5G Enabled Virtual Reality Market in UAE, 2019-2030, $ bn 129 Figure 78. 5G Enabled Virtual Reality Market in Saudi Arabia, 2019-2030, $ bn 131 Figure 79. 5G Enabled Virtual Reality Market in South Africa, 2019-2030, $ bn 133 Figure 80. Growth Stage of Global 5G Enabled Virtual Reality Industry over the Forecast Period 136
Key Players (this may not be a complete list and extra companies can be added upon request): 
Atmel Corporation	
BARCO	
Cypress Semiconductor Corp	
Facebook	
Google	
HoloLens	
Huawei Technologies	
Integrated Device Technology Inc
Intel Corporation	
Leap Motion, Inc.	
LG Corporation	
Maxim Integrated	
Microsoft Corporation	
NGRAIN	
NKK Switches	
Nokia	
Oculus	
Orion Software	
Qualcomm Inc.	
Rohm Semiconductor	
Samsung Electronics	
Semtech Corporation	
Sensics, Inc.	
Sixense Entertainment, Inc.
Sixense MakeVR	
Sixense STEM	
StreamVR	
Texas Instruments	
VREAL	
VRWorks	
Vuzix Corporation	
ZTE Corporation