Setting

Europe Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Country: Trend Forecast and Growth Opportunity

Published: 31 Oct 2023 | Report Code: 10247327 | Pages: 118

Europe Mixed Reality Market was valued at $ 206.4 million in 2022 and will grow by 43.8% annually over 2022-2032, driven by the growing adoption of mixed reality in various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT. Highlighted with 33 tables and 48 figures, this 118-page report “Europe Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Country: Trend Forecast and Growth Opportunity” is based on comprehensive research of the entire Europe Mixed Reality Market and all its sub-segments through extensively detailed classifications.

 

Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides a forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

 

In-depth qualitative analyses include the identification and investigation of the following aspects:
•  Market Structure 
•  Growth Drivers 
•  Restraints and Challenges
•  Emerging Product Trends & Market Opportunities
•  Porter’s Five Forces

 

The trend and outlook of Europe market are forecast in an optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Europe Mixed Reality Market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Country.

 

Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Hardware
    o  Sensors
    o  Semiconductor Component
    o  Displays and Projectors
    o  Power Units
    o  Cameras
    o  Other Hardware
•  Software
•  Services

 

Based on Platform, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Head-up Display
•  Smartphone/Tablet
•  PC

 

By Device Type, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Wireless Devices
•  Wired Devices

 

By End User, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Manufacturing
•  Education
•  Entertainment & Gaming
•  Healthcare
•  Architecture
•  Aerospace & Defense
•  Other End Users

 

Geographically, the following national/local markets are fully investigated:
•  Germany
•  UK
•  France
•  Spain
•  Italy
•  Netherlands 
•  Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)

 

For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Platform, Device Type, and End User over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

 

Selected Key Players: 
Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation

 

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

Table of Contents:

1 Introduction    7
1.1 Industry Definition and Research Scope    7
1.1.1 Industry Definition    7
1.1.2 Research Scope    8
1.2 Research Methodology    11
1.2.1 Overview of Market Research Methodology    11
1.2.2 Market Assumption    12
1.2.3 Secondary Data    12
1.2.4 Primary Data    12
1.2.5 Data Filtration and Model Design    13
1.2.6 Market Size/Share Estimation    14
1.2.7 Research Limitations    15
1.3 Executive Summary    16
2 Market Overview and Dynamics    19
2.1 Market Size and Forecast    19
2.1.1 Impact of COVID-19 on World Economy    20
2.1.2 Impact of COVID-19 on the Market    23
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery    25
2.2 Major Growth Drivers    29
2.3 Market Restraints and Challenges    32
2.4 Emerging Opportunities and Market Trends    35
2.5 Porter’s Fiver Forces Analysis    39
3 Segmentation of Europe Market by Offering    43
3.1 Market Overview by Offering    43
3.2 Hardware    45
3.2.1 Sensors    47
3.2.2 Semiconductor Component    48
3.2.3 Displays and Projectors    49
3.2.4 Power Units    50
3.2.5 Cameras    51
3.2.6 Other Hardware    52
3.3 Software    53
3.4 Services    54
4 Segmentation of Europe Market by Platform    55
4.1 Market Overview by Platform    55
4.2 Head-up Display    57
4.3 Smartphone/Tablet    58
4.4 PC    59
5 Segmentation of Europe Market by Device Type    60
5.1 Market Overview by Device Type    60
5.2 Wireless Devices    62
5.3 Wired Devices    63
6 Segmentation of Europe Market by End User    64
6.1 Market Overview by End User    64
6.2 Manufacturing    66
6.3 Education    67
6.4 Entertainment & Gaming    68
6.5 Healthcare    69
6.6 Architecture    70
6.7 Aerospace & Defense    71
6.8 Other End Users    72
7 European Market 2022-2032 by Country    73
7.1 Overview of European Market    73
7.2 Germany    76
7.3 U.K.    78
7.4 France    80
7.5 Spain    82
7.6 Italy    84
7.7 Netherlands    86
7.8 Rest of European Market    88
8 Competitive Landscape    90
8.1 Overview of Key Vendors    90
8.2 New Product Launch, Partnership, Investment, and M&A    93
8.3 Company Profiles    94
Accenture PLC    94
Acer Inc.    96
Amber Garage Inc. (Holokit)    97
Apple Inc.    98
AsusTek Computer Inc.    99
Atheer, Inc.    100
Canon, Inc.    101
DAQRI    102
Dell Technologies Inc.    103
Eon Reality, Inc.    104
Google Inc.    105
Hewlett Packard Enterprise Company    106
HTC Corporation    107
Infinity Augmented Reality, Inc.    108
Intel Corporation    109
Magic Leap, Inc.    110
Meta Company    111
Microsoft Corporation    112
Occipital Inc.    113
Recon Instruments    114
Samsung Electronics Company Limited    115
Seiko Epson Corporation    116
Sony Corporation    117
RELATED REPORTS    118

 

List of Tables:

Table 1. Snapshot of Europe Mixed Reality Market in Balanced Perspective, 2022-2032    17
Table 2. World Economic Outlook, 2021-2031    21
Table 3. World Economic Outlook, 2021-2023    22
Table 4. Scenarios for Economic Impact of Ukraine Crisis    26
Table 5. Main Product Trends and Market Opportunities in Europe Mixed Reality Market    35
Table 6. Europe Mixed Reality Market by Offering, 2022-2032, $ mn    43
Table 7. Europe Mixed Reality Market: Hardware by Type, 2022-2032, $ mn    46
Table 8. Europe Mixed Reality Market by Platform, 2022-2032, $ mn    55
Table 9. Europe Mixed Reality Market by Device Type, 2022-2032, $ mn    60
Table 10. Europe Mixed Reality Market by End User, 2022-2032, $ mn    64
Table 11. Europe Mixed Reality Market by Country, 2022-2032, $ mn    75
Table 12. Germany Mixed Reality Market by Platform, 2022-2032, $ mn    77
Table 13. Germany Mixed Reality Market by Device Type, 2022-2032, $ mn    77
Table 14. Germany Mixed Reality Market by End User, 2022-2032, $ mn    77
Table 15. U.K. Mixed Reality Market by Platform, 2022-2032, $ mn    79
Table 16. U.K. Mixed Reality Market by Device Type, 2022-2032, $ mn    79
Table 17. U.K. Mixed Reality Market by End User, 2022-2032, $ mn    79
Table 18. France Mixed Reality Market by Platform, 2022-2032, $ mn    81
Table 19. France Mixed Reality Market by Device Type, 2022-2032, $ mn    81
Table 20. France Mixed Reality Market by End User, 2022-2032, $ mn    81
Table 21. Spain Mixed Reality Market by Platform, 2022-2032, $ mn    83
Table 22. Spain Mixed Reality Market by Device Type, 2022-2032, $ mn    83
Table 23. Spain Mixed Reality Market by End User, 2022-2032, $ mn    83
Table 24. Italy Mixed Reality Market by Platform, 2022-2032, $ mn    85
Table 25. Italy Mixed Reality Market by Device Type, 2022-2032, $ mn    85
Table 26. Italy Mixed Reality Market by End User, 2022-2032, $ mn    85
Table 27. Netherlands Mixed Reality Market by Platform, 2022-2032, $ mn    87
Table 28. Netherlands Mixed Reality Market by Device Type, 2022-2032, $ mn    87
Table 29. Netherlands Mixed Reality Market by End User, 2022-2032, $ mn    87
Table 30. Mixed Reality Market in Rest of Europe by Country, 2022-2032, $ mn    89
Table 31. Accenture PLC: Company Snapshot    94
Table 32. Accenture PLC: Business Segmentation    95
Table 33. Accenture PLC: Product Portfolio    95

 

List of Figures:

Figure 1. Research Method Flow Chart    11
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation    14
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032    16
Figure 4. Europe Mixed Reality Market, 2022-2032, $ mn    19
Figure 5. Impact of COVID-19 on Business    23
Figure 6. Primary Drivers and Impact Factors of Europe Mixed Reality Market    29
Figure 7. Primary Restraints and Impact Factors of Europe Mixed Reality Market    32
Figure 8. Investment Opportunity Analysis    36
Figure 9. Porter’s Five Forces Analysis of Europe Mixed Reality Market    39
Figure 10. Breakdown of Europe Mixed Reality Market by Offering, 2022-2032, % of Revenue    44
Figure 11. Europe Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)    44
Figure 12. Europe Mixed Reality Market by Offering: Hardware, 2022-2032, $ mn    45
Figure 13. Europe Mixed Reality Market by Hardware: Sensors, 2022-2032, $ mn    47
Figure 14. Europe Mixed Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn    48
Figure 15. Europe Mixed Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn    49
Figure 16. Europe Mixed Reality Market by Hardware: Power Units, 2022-2032, $ mn    50
Figure 17. Europe Mixed Reality Market by Hardware: Cameras, 2022-2032, $ mn    51
Figure 18. Europe Mixed Reality Market by Hardware: Other Hardware, 2022-2032, $ mn    52
Figure 19. Europe Mixed Reality Market by Offering: Software, 2022-2032, $ mn    53
Figure 20. Europe Mixed Reality Market by Offering: Services, 2022-2032, $ mn    54
Figure 21. Breakdown of Europe Mixed Reality Market by Platform, 2022-2032, % of Sales Revenue    56
Figure 22. Europe Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%)    56
Figure 23. Europe Mixed Reality Market by Platform: Head-up Display, 2022-2032, $ mn    57
Figure 24. Europe Mixed Reality Market by Platform: Smartphone/Tablet, 2022-2032, $ mn    58
Figure 25. Europe Mixed Reality Market by Platform: PC, 2022-2032, $ mn    59
Figure 26. Breakdown of Europe Mixed Reality Market by Device Type, 2022-2032, % of Sales Revenue    61
Figure 27. Europe Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%)    61
Figure 28. Europe Mixed Reality Market by Device Type: Wireless Devices, 2022-2032, $ mn    62
Figure 29. Europe Mixed Reality Market by Device Type: Wired Devices, 2022-2032, $ mn    63
Figure 30. Breakdown of Europe Mixed Reality Market by End User, 2022-2032, % of Revenue    65
Figure 31. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)    65
Figure 32. Europe Mixed Reality Market by End User: Manufacturing, 2022-2032, $ mn    66
Figure 33. Europe Mixed Reality Market by End User: Education, 2022-2032, $ mn    67
Figure 34. Europe Mixed Reality Market by End User: Entertainment & Gaming, 2022-2032, $ mn    68
Figure 35. Europe Mixed Reality Market by End User: Healthcare, 2022-2032, $ mn    69
Figure 36. Europe Mixed Reality Market by End User: Architecture, 2022-2032, $ mn    70
Figure 37. Europe Mixed Reality Market by End User: Aerospace & Defense, 2022-2032, $ mn    71
Figure 38. Europe Mixed Reality Market by End User: Other End Users, 2022-2032, $ mn    72
Figure 39. Breakdown of European Mixed Reality Market by Country, 2022 and 2032, % of Revenue    74
Figure 40. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    75
Figure 41. Mixed Reality Market in Germany, 2022-2032, $ mn    76
Figure 42. Mixed Reality Market in U.K., 2022-2032, $ mn    78
Figure 43. Mixed Reality Market in France, 2022-2032, $ mn    80
Figure 44. Mixed Reality Market in Spain, 2022-2032, $ mn    82
Figure 45. Mixed Reality Market in Italy, 2022-2032, $ mn    84
Figure 46. Mixed Reality Market in Netherlands, 2022-2032, $ mn    86
Figure 47. Mixed Reality Market in Rest of Europe, 2022-2032, $ mn    88
Figure 48. Growth Stage of Europe Mixed Reality Industry over the Forecast Period    90
Selected Key Players:

Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)