Setting

Europe Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity

Published: 31 Oct 2023 | Report Code: 10247419 | Pages: 171

Europe Extended Reality (XR) Market was valued at $ 20.98 billion in 2022 and will grow by 32.8% annually over 2022-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, healthcare, and other industrial sectors. Highlighted with 46 tables and 83 figures, this 171-page report “Europe Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe Extended Reality (XR) Market and all its sub-segments through extensively detailed classifications.

 

Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

 

In-depth qualitative analyses include identification and investigation of the following aspects:
•  Market Structure 
•  Growth Drivers 
•  Restraints and Challenges
•  Emerging Product Trends & Market Opportunities
•  Porter’s Five Forces

 

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Europe Extended Reality (XR) Market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End User, and Country.

 

Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each main section. 
•  Augmented Reality (AR)
      o  Marker-based Augmented Reality (Passive Marker, Active Marker)
      o  Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
      o  Other Technologies
•  Virtual Reality (VR) (Nonimmersive Technology, Semi-Immersive Technology and Fully Immersive Technology)
•  Mixed Reality (MR)

 

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) production value ($ bn) for 2022-2032 included in each main section. 
•  Hardware
      o  Sensors
      o  Semiconductor Component
      o  Displays and Projectors
      o  Position Trackers
      o  Cameras
      o  Other Hardware
•  Software
      o  Software Developer Kits
      o  Cloud-based Solutions
•  Service & Content Creation

 

By Device Type, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  AR Devices
      o  Head-Mounted Display (HMD)
      o  Head-Up Display (HUD)
      o  Smart Glasses
      o  Handheld Devices and Others
•  VR Devices
      o  Head-Mounted Display (HMD)
      o  Gesture-Tracking Device
      o  Projector & Display Wall
•  MR Devices
      o  Wireless Devices
      o  Wired Devices

 

By Industry Vertical, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each main section. 
•  Gaming & Entertainment
•  Industrial & Manufacturing
•  Aerospace & Defense
•  Healthcare
•  Education
•  Automotive
•  Retail & Marketing
•  Other Verticals

 

By End User, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Consumer
•  Enterprise
      o  Large Enterprises
      o  Small- & Medium-sized Enterprises (SMEs)

 

Geographically, the following national/local markets are fully investigated:
•  Germany
•  UK
•  France
•  Spain
•  Italy
•  Netherlands 
•  Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)

 

For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Technology, Component, and Industry Vertical over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

 

Selected Key Players: 
Acer Inc.
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
DAQRI
Dell Technologies Inc.
EON Reality, Inc.
Google, LLC
HP Development Co., L.P.
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Meta Company
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Occipital Inc.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Seiko Epson Corporation
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.

 

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

Table of Contents:

1 Introduction    10
1.1 Industry Definition and Research Scope    10
1.1.1 Industry Definition    10
1.1.2 Research Scope    11
1.2 Research Methodology    14
1.2.1 Overview of Market Research Methodology    14
1.2.2 Market Assumption    15
1.2.3 Secondary Data    15
1.2.4 Primary Data    15
1.2.5 Data Filtration and Model Design    16
1.2.6 Market Size/Share Estimation    17
1.2.7 Research Limitations    18
1.3 Executive Summary    19
2 Market Overview and Dynamics    22
2.1 Market Size and Forecast    22
2.1.1 Impact of COVID-19 on World Economy    24
2.1.2 Impact of COVID-19 on the Market    27
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery    29
2.2 Major Growth Drivers    33
2.3 Market Restraints and Challenges    38
2.4 Emerging Opportunities and Market Trends    41
2.5 Porter’s Five Forces Analysis    45
3 Segmentation of Europe Market by Technology    49
3.1 Market Overview by Technology    49
3.2 Augmented Reality (AR)    53
3.2.1 Marker-based AR    54
3.2.2 Markerless AR    55
3.2.3 Other Technologies    56
3.3 Virtual Reality (VR)    57
3.3.1 Nonimmersive Technology    58
3.3.2 Semi-Immersive Technology    59
3.3.3 Fully Immersive Technology    60
3.4 Mixed Reality (MR)    61
4 Segmentation of Europe Market by Component    62
4.1 Market Overview by Component    62
4.2 Hardware    66
4.2.1 Sensors    68
4.2.2 Semiconductor Component    69
4.2.3 Displays and Projectors    70
4.2.4 Position Trackers    71
4.2.5 Cameras    72
4.2.6 Other Hardware    73
4.3 Software    74
4.3.1 Software Developer Kits    75
4.3.2 Cloud-based Solutions    76
4.4 Service & Content Creation    77
5 Segmentation of Europe Market by Device Type    78
5.1 Market Overview by Device Type    78
5.2 AR Devices    80
5.2.1 Head-Mounted Display (HMD)    82
5.2.2 Head-Up Display (HUD)    83
5.2.3 Smart Glasses    84
5.2.4 Handheld Devices and Others    85
5.3 VR Devices    86
5.3.1 Head-Mounted Display (HMD)    88
5.3.2 Gesture-Tracking Device    89
5.3.3 Projector & Display Wall    90
5.4 MR Devices    91
5.4.1 Wireless Devices    92
5.4.2 Wired Devices    93
6 Segmentation of Europe Market by Industry Vertical    94
6.1 Market Overview by Industry Vertical    94
6.2 Gaming & Entertainment    98
6.3 Industrial & Manufacturing    99
6.4 Aerospace & Defense    100
6.5 Healthcare    101
6.6 Education    102
6.7 Automotive    103
6.8 Retail & Marketing    104
6.9 Other Verticals    105
7 Segmentation of Europe Market by End User    106
7.1 Market Overview by End User    106
7.2 Consumer    108
7.3 Enterprise    109
7.3.1 Large Enterprises    109
7.3.2 Small- & Medium-sized Enterprises (SMEs)    111
8 European Market 2022-2032 by Country    112
8.1 Overview of European Market    112
8.2 Germany    115
8.3 U.K.    117
8.4 France    119
8.5 Spain    121
8.6 Italy    123
8.7 Netherlands    125
8.8 Rest of European Market    127
9 Competitive Landscape    129
9.1 Overview of Key Vendors    129
9.2 New Product Launch, Partnership, Investment, and M&A    132
9.3 Company Profiles    133
Acer Inc.    133
Apple Inc.    135
Atheer, Inc.    136
Blippar Ltd.    137
Catchoom Technologies, S.L.    138
DAQRI    139
Dell Technologies Inc.    140
EON Reality, Inc.    141
Google, LLC    142
HP Development Co., L.P.    143
HTC Corporation    144
Infinity Augmented Reality, Inc.    145
Intel Corporation    146
Intellectsoft LLC    147
Leap Motion, Inc.    148
Lumus Ltd.    149
Magic Leap, Inc    150
Meta Company    151
Microsoft Corp.    152
Niantic Inc.    153
Nintendo Co., Ltd.    154
Occipital Inc.    155
Oculus VR, LLC    156
Optinvent S.A.    157
Popar Co., Ltd.    158
Qualcomm Technologies Inc.    159
Samsung Co., Ltd.    160
Seiko Epson Corporation    161
Sony Corporation    162
Total Immersion    163
Universal mCloud Corp. (NGRAIN)    164
Virtuix    165
Vuzix Corp.    166
Wayray AG    167
Wikitude GmbH    168
Zappar Ltd.    169
Zugara, Inc.    170
RELATED REPORTS    171

 

List of Tables:

Table 1. Snapshot of Europe Extended Reality Market in Balanced Perspective, 2022-2032    20
Table 2. World Economic Outlook, 2021-2031    25
Table 3. World Economic Outlook, 2021-2023    26
Table 4. Scenarios for Economic Impact of Ukraine Crisis    30
Table 5. Main Product Trends and Market Opportunities in Europe Extended Reality Market    41
Table 6. Europe Extended Reality Market by Technology, 2022-2032, $ mn (Demand Value)    49
Table 7. Europe Extended Reality Market by Technology, 2022-2032, $ mn (Production Value)    51
Table 8. Europe Augmented Reality Market by Technology, 2022-2032, $ mn    53
Table 9. Europe Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn    54
Table 10. Europe Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn    55
Table 11. Europe Virtual Reality Market by Technology, 2022-2032, $ mn    57
Table 12. Europe Extended Reality Market by Component, 2022-2032, $ mn (Demand Value)    62
Table 13. Europe Extended Reality Market by Component, 2022-2032, $ mn (Production Value)    64
Table 14. Europe Extended Reality Market: Hardware by Type, 2022-2032, $ mn    67
Table 15. Europe Extended Reality Market: Software by Type, 2022-2032, $ mn    74
Table 16. Europe Extended Reality Market by Device Type, 2022-2032, $ mn    78
Table 17. Europe Augmented Reality Market by Device, 2022-2032, $ mn    81
Table 18. Europe Virtual Reality Market by Device, 2022-2032, $ mn    87
Table 19. Europe Mixed Reality (MR) Market by Device, 2022-2032, $ mn    91
Table 20. Europe Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Demand Value)    94
Table 21. Europe Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Production Value)    96
Table 22. Europe Extended Reality Market by End User, 2022-2032, $ mn    106
Table 23. Europe Extended Reality Market by End User, 2022-2032, $ mn    109
Table 24. Europe Extended Reality Market by Country, 2022-2032, $ mn    114
Table 25. Germany Extended Reality Market by Technology, 2022-2032, $ mn    116
Table 26. Germany Extended Reality Market by Component, 2022-2032, $ mn    116
Table 27. Germany Extended Reality Market by Industry Vertical, 2022-2032, $ mn    116
Table 28. U.K. Extended Reality Market by Technology, 2022-2032, $ mn    118
Table 29. U.K. Extended Reality Market by Component, 2022-2032, $ mn    118
Table 30. U.K. Extended Reality Market by Industry Vertical, 2022-2032, $ mn    118
Table 31. France Extended Reality Market by Technology, 2022-2032, $ mn    120
Table 32. France Extended Reality Market by Component, 2022-2032, $ mn    120
Table 33. France Extended Reality Market by Industry Vertical, 2022-2032, $ mn    120
Table 34. Spain Extended Reality Market by Technology, 2022-2032, $ mn    122
Table 35. Spain Extended Reality Market by Component, 2022-2032, $ mn    122
Table 36. Spain Extended Reality Market by Industry Vertical, 2022-2032, $ mn    122
Table 37. Italy Extended Reality Market by Technology, 2022-2032, $ mn    124
Table 38. Italy Extended Reality Market by Component, 2022-2032, $ mn    124
Table 39. Italy Extended Reality Market by Industry Vertical, 2022-2032, $ mn    124
Table 40. Netherlands Extended Reality Market by Technology, 2022-2032, $ mn    126
Table 41. Netherlands Extended Reality Market by Component, 2022-2032, $ mn    126
Table 42. Netherlands Extended Reality Market by Industry Vertical, 2022-2032, $ mn    126
Table 43. Extended Reality Market in Rest of Europe by Country, 2022-2032, $ mn    128
Table 44. Acer Inc.: Company Snapshot    133
Table 45. Acer Inc.: Business Segmentation    134
Table 46. Acer Inc.: Product Portfolio    134

 

List of Figures:

Figure 1. Research Method Flow Chart    14
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation    17
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032    19
Figure 4. Europe Extended Reality Market by Demand Value, 2022-2032, $ mn    22
Figure 5. Europe Extended Reality Market by Production Value, 2022-2032, $ mn    23
Figure 6. Impact of COVID-19 on Business    27
Figure 7. Primary Drivers and Impact Factors of Europe Extended Reality Market    33
Figure 8. Forecast of Middle-class Population by Region, 2015-2030, million    36
Figure 9. World Digital Gaming Market, 2022-2032, $ bn    36
Figure 10. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country    37
Figure 11. Primary Restraints and Impact Factors of Europe Extended Reality Market    38
Figure 12. Investment Opportunity Analysis    42
Figure 13. Porter’s Five Forces Analysis of Europe Extended Reality Market    45
Figure 14. Breakdown of Europe Extended Reality Market by Technology, 2022-2032, % of Demand Value    50
Figure 15. Europe Addressable Market Cap in 2023-2032 by Technology, Demand Value ($ mn) and Share (%)    50
Figure 16. Breakdown of Europe Extended Reality Market by Technology, 2022-2032, % of Production Value    52
Figure 17. Europe Addressable Market Cap in 2023-2032 by Technology, Production Value ($ mn) and Share (%)    52
Figure 18. Europe Extended Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn    53
Figure 19. Europe Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn    54
Figure 20. Europe Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn    55
Figure 21. Europe Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn    56
Figure 22. Europe Extended Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn    57
Figure 23. Europe Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn    58
Figure 24. Europe Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn    59
Figure 25. Europe Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn    60
Figure 26. Europe Extended Reality Market by Technology: Mixed Reality (MR), 2022-2032, $ mn    61
Figure 27. Breakdown of Europe Extended Reality Market by Component, 2022-2032, % of Demand Value    63
Figure 28. Europe Addressable Market Cap in 2023-2032 by Component, Demand Value ($ mn) and Share (%)    63
Figure 29. Breakdown of Europe Extended Reality Market by Component, 2022-2032, % of Production Value    65
Figure 30. Europe Addressable Market Cap in 2023-2032 by Component, Demand Production Value ($ mn) and Share (%)    65
Figure 31. Europe Extended Reality Market by Component: Hardware, 2022-2032, $ mn    66
Figure 32. Europe Extended Reality Market by Hardware: Sensors, 2022-2032, $ mn    68
Figure 33. Europe Extended Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn    69
Figure 34. Europe Extended Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn    70
Figure 35. Europe Extended Reality Market by Hardware: Position Trackers, 2022-2032, $ mn    71
Figure 36. Europe Extended Reality Market by Hardware: Cameras, 2022-2032, $ mn    72
Figure 37. Europe Extended Reality Market by Hardware: Other Hardware, 2022-2032, $ mn    73
Figure 38. Europe Extended Reality Market by Component: Software, 2022-2032, $ mn    74
Figure 39. Europe Extended Reality Market by Software: Software Developer Kits, 2022-2032, $ mn    75
Figure 40. Europe Extended Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn    76
Figure 41. Europe Extended Reality Market by Component: Service & Content Creation, 2022-2032, $ mn    77
Figure 42. Breakdown of Europe Extended Reality Market by Device Type, 2022-2032, % of Sales Revenue    79
Figure 43. Europe Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%)    79
Figure 44. Europe Extended Reality Market by Device Type: AR Devices, 2022-2032, $ mn    80
Figure 45. Europe Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn    82
Figure 46. Europe Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn    83
Figure 47. Europe Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn    84
Figure 48. Europe Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn    85
Figure 49. Europe Extended Reality Market by Device Type: VR Devices, 2022-2032, $ mn    86
Figure 50. Europe Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn    88
Figure 51. Europe Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn    89
Figure 52. Europe Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn    90
Figure 53. Europe Extended Reality Market by Device Type: MR Devices, 2022-2032, $ mn    91
Figure 54. Europe Mixed Reality (MR) Market by Device: Wireless Devices, 2022-2032, $ mn    92
Figure 55. Europe Mixed Reality (MR) Market by Device: Wired Devices, 2022-2032, $ mn    93
Figure 56. Breakdown of Europe Extended Reality Market by Industry Vertical, 2022-2032, % of Demand Value    95
Figure 57. Europe Addressable Market Cap in 2023-2032 by Industry Vertical, Demand Value ($ mn) and Share (%)    95
Figure 58. Breakdown of Europe Extended Reality Market by Industry Vertical, 2022-2032, % of Production Value    97
Figure 59. Europe Addressable Market Cap in 2023-2032 by Industry Vertical, Production Value ($ mn) and Share (%)    97
Figure 60. Europe Extended Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn    98
Figure 61. Europe Extended Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn    99
Figure 62. Europe Extended Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn    100
Figure 63. Europe Extended Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn    101
Figure 64. Europe Extended Reality Market by Industry Vertical: Education, 2022-2032, $ mn    102
Figure 65. Europe Extended Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn    103
Figure 66. Europe Extended Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn    104
Figure 67. Europe Extended Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn    105
Figure 68. Breakdown of Europe Extended Reality Market by End User, 2022-2032, % of Revenue    107
Figure 69. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)    107
Figure 70. Europe Extended Reality Market by End User: Consumer, 2022-2032, $ mn    108
Figure 71. Europe Extended Reality Market by End User: Enterprise, 2022-2032, $ mn    109
Figure 72. Europe Extended Reality Market by End User: Large Enterprises, 2022-2032, $ mn    110
Figure 73. Europe Extended Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn    111
Figure 74. Breakdown of European Extended Reality Market by Country, 2022 and 2032, % of Revenue    113
Figure 75. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    114
Figure 76. Extended Reality Market in Germany, 2022-2032, $ mn    115
Figure 77. Extended Reality Market in U.K., 2022-2032, $ mn    117
Figure 78. Extended Reality Market in France, 2022-2032, $ mn    119
Figure 79. Extended Reality Market in Spain, 2022-2032, $ mn    121
Figure 80. Extended Reality Market in Italy, 2022-2032, $ mn    123
Figure 81. Extended Reality Market in Netherlands, 2022-2032, $ mn    125
Figure 82. Extended Reality Market in Rest of Europe, 2022-2032, $ mn    127
Figure 83. Growth Stage of Europe Extended Reality Industry over the Forecast Period    129
Selected Key Players:

Acer Inc.
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
DAQRI
Dell Technologies Inc.
EON Reality, Inc.
Google, LLC
HP Development Co., L.P.
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Meta Company
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Occipital Inc.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Seiko Epson Corporation
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)