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Asia Pacific Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity

Published: 18 Jan 2020 | Report Code: 10247328 | Pages: 100

Asia Pacific mixed reality market will grow at a 2020-2026 CAGR of 55.94% with a total addressable market cap of $2,014.0 million for the same period. Highlighted with 27 tables and 34 figures, this 100-page report “Asia Pacific Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Asia Pacific mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Asia Pacific mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Country. Based on offering, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section. • Hardware (further segmented into Power Units, Semiconductor Components, Sensors, Other Hardware) • Software Based on device type, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section. • Wireless Head Mounted Display • Wired Head Mounted Display Based on end-user, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section. • Industrial Sector • Education • Entertainment & Gaming • Healthcare • Architecture • Aerospace & Defense • Other End-users Geographically, the following national/local markets are fully investigated: • Japan • China • South Korea • Australia • India • Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) For each of the aforementioned countries, market analysis and revenue data are available for 2016-2026. The breakdown of major national markets by Offering, Device Type, and End-user over the study years (2016-2026) is included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in Asia Pacific mixed reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players: Acer Inc. Amber Garage (Holokit) Apple Inc AsusTek Computer Inc. Atheer Canon, Inc. DAQRI Dell Technologies Inc. Eon Reality, Inc. Facebook Google Inc. Hewlett Packard Enterprise Company HTC Corporation Infinity Augmented Reality, Inc. Intel Corporation Magic Leap, Inc. Meta Company Microsoft Corporation Occipital Inc. Oculus VR, LLC Osterhout Design Group Recon Instruments Samsung Electronics Company Limited Seiko Epson Corporation (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table Of Contents

1 Introduction 6 1.1 Industry Definition and Research Scope 6 1.1.1 Industry Definition 6 1.1.2 Research Scope 7 1.2 Research Methodology 9 1.2.1 Overview of Market Research Methodology 9 1.2.2 Market Assumption 10 1.2.3 Secondary Data 10 1.2.4 Primary Data 10 1.2.5 Data Filtration and Model Design 11 1.2.6 Market Size/Share Estimation 12 1.2.7 Research Limitations 13 1.3 Executive Summary 14 2 Market Overview and Dynamics 16 2.1 Market Size and Forecast 16 2.2 Major Growth Drivers 17 2.3 Market Restraints and Challenges 20 2.4 Emerging Opportunities and Market Trends 23 2.5 Porter’s Fiver Forces Analysis 26 3 Segmentation of Asia-Pacific Market by Offering 30 3.1 Market Overview by Offering 30 3.2 Hardware 32 3.3 Software 33 4 Segmentation of Asia-Pacific Market by Device Type 34 4.1 Market Overview by Device Type 34 4.2 Wireless Head Mounted Display 36 4.3 Wired Head Mounted Display 37 5 Segmentation of Asia-Pacific Market by End-user 38 5.1 Market Overview by End-user 38 5.2 Industrial Sector 40 5.3 Education 41 5.4 Entertainment & Gaming 42 5.5 Healthcare 43 5.6 Architecture 44 5.7 Aerospace & Defense 45 5.8 Other End-users 46 6 Asia-Pacific Market 2016-2026 by Country 47 6.1 Overview of Asia-Pacific Market 47 6.2 Japan 50 6.3 China 53 6.4 Australia 55 6.5 India 57 6.6 South Korea 59 6.7 Rest of APAC Region 61 7 Competitive Landscape 63 7.1 Overview of Key Vendors 63 7.2 New Product Launch, Partnership, Investment, and M&A 67 7.3 Company Profiles 69 Acer Inc. 69 Amber Garage (Holokit) 71 Apple Inc 72 AsusTek Computer Inc. 73 Atheer 74 Canon, Inc. 75 DAQRI 76 Dell Technologies Inc. 77 Eon Reality, Inc. 78 Facebook 79 Google Inc. 80 Hewlett Packard Enterprise Company 81 HTC Corporation 82 Infinity Augmented Reality, Inc. 83 Intel Corporation 84 Magic Leap, Inc. 85 Meta Company 86 Microsoft Corporation 87 Occipital Inc. 88 Oculus VR, LLC 89 Osterhout Design Group 90 Recon Instruments 91 Samsung Electronics Company Limited 92 Seiko Epson Corporation 93 8 Investing in Asia-Pacific Market: Risk Assessment and Management 94 8.1 Risk Evaluation of Asia-Pacific Market 94 8.2 Critical Success Factors (CSFs) 97 Related Reports and Products 100
List Of Tables

Table 1. Snapshot of Asia-Pacific Mixed Reality Market, 2019-2026 15 Table 2. Main Product Trends and Market Opportunities in Asia-Pacific Mixed Reality Market 23 Table 3. Asia-Pacific Mixed Reality Market by Offering, 2016-2026, $ mn 30 Table 4. Asia-Pacific Mixed Reality Market: Hardware by Component, 2016-2026, $ mn 32 Table 5. Asia-Pacific Mixed Reality Market by Device Type, 2016-2026, $ mn 34 Table 6. Asia-Pacific Mixed Reality Market by End-user, 2016-2026, $ mn 38 Table 7. APAC Mixed Reality Market by Country, 2016-2026, $ mn 48 Table 8. Japan Mixed Reality Market by Offering, 2016-2026, $ mn 52 Table 9. Japan Mixed Reality Market by Device Type, 2016-2026, $ mn 52 Table 10. Japan Mixed Reality Market by End-user, 2016-2026, $ mn 52 Table 11. China Mixed Reality Market by Offering, 2016-2026, $ mn 54 Table 12. China Mixed Reality Market by Device Type, 2016-2026, $ mn 54 Table 13. China Mixed Reality Market by End-user, 2016-2026, $ mn 54 Table 14. Australia Mixed Reality Market by Offering, 2016-2026, $ mn 56 Table 15. Australia Mixed Reality Market by Device Type, 2016-2026, $ mn 56 Table 16. Australia Mixed Reality Market by End-user, 2016-2026, $ mn 56 Table 17. India Mixed Reality Market by Offering, 2016-2026, $ mn 58 Table 18. India Mixed Reality Market by Device Type, 2016-2026, $ mn 58 Table 19. India Mixed Reality Market by End-user, 2016-2026, $ mn 58 Table 20. South Korea Mixed Reality Market by Offering, 2016-2026, $ mn 60 Table 21. South Korea Mixed Reality Market by Device Type, 2016-2026, $ mn 60 Table 22. South Korea Mixed Reality Market by End-user, 2016-2026, $ mn 60 Table 23. Mixed Reality Market in Rest of APAC by Country, 2016-2026, $ mn 62 Table 24. Asia-Pacific Mixed Reality Market by Key Vendor, 2019, $ mn 65 Table 25. Key Financials of Acer Inc., 2016-2018, $ mn 70 Table 26. Risk Evaluation for Investing in Asia-Pacific Market, 2019-2026 95 Table 27. Critical Success Factors and Key Takeaways 98
List Of Figures

Figure 1. Research Method Flow Chart 9 Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 12 Figure 3. Asia-Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 14 Figure 4. Asia-Pacific Mixed Reality Market, 2016-2026, $ mn 16 Figure 5. Primary Drivers and Impact Factors of Asia-Pacific Mixed Reality Market 17 Figure 6. Primary Restraints and Impact Factors of Asia-Pacific Mixed Reality Market 20 Figure 7. Porter’s Fiver Forces Analysis of Asia-Pacific Mixed Reality Market 26 Figure 8. Breakdown of Asia-Pacific Mixed Reality Market by Offering, 2019-2026, % of Revenue 30 Figure 9. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by Offering, Value ($ mn) and Share (%) 31 Figure 10. Asia-Pacific Mixed Reality Market: Hardware, 2016-2026, $ mn 32 Figure 11. Asia-Pacific Mixed Reality Market: Software, 2016-2026, $ mn 33 Figure 12. Breakdown of Asia-Pacific Mixed Reality Market by Device Type, 2019-2026, % of Revenue 34 Figure 13. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by Device Type, Value ($ mn) and Share (%) 35 Figure 14. Asia-Pacific Mixed Reality Market: Wireless Head Mounted Display, 2016-2026, $ mn 36 Figure 15. Asia-Pacific Mixed Reality Market: Wired Head Mounted Display, 2016-2026, $ mn 37 Figure 16. Breakdown of Asia-Pacific Mixed Reality Market by End-user, 2019-2026, % of Revenue 38 Figure 17. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by End-user, Value ($ mn) and Share (%) 39 Figure 18. Asia-Pacific Mixed Reality Market: Industrial Sector, 2016-2026, $ mn 40 Figure 19. Asia-Pacific Mixed Reality Market: Education, 2016-2026, $ mn 41 Figure 20. Asia-Pacific Mixed Reality Market: Entertainment & Gaming, 2016-2026, $ mn 42 Figure 21. Asia-Pacific Mixed Reality Market: Healthcare, 2016-2026, $ mn 43 Figure 22. Asia-Pacific Mixed Reality Market: Architecture, 2016-2026, $ mn 44 Figure 23. Asia-Pacific Mixed Reality Market: Aerospace & Defense, 2016-2026, $ mn 45 Figure 24. Asia-Pacific Mixed Reality Market: Other End-users, 2016-2026, $ mn 46 Figure 25. Breakdown of APAC Mixed Reality Market by Country, 2019 and 2026, % of Revenue 48 Figure 26. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 49 Figure 27. Mixed Reality Market in Japan, 2016-2026, $ mn 51 Figure 28. Mixed Reality Market in China, 2016-2026, $ mn 53 Figure 29. Mixed Reality Market in Australia, 2016-2026, $ mn 55 Figure 30. Mixed Reality Market in India, 2016-2026, $ mn 57 Figure 31. Mixed Reality Market in South Korea, 2016-2026, $ mn 59 Figure 32. Mixed Reality Market in Rest of APAC, 2016-2026, $ mn 61 Figure 33. Growth Stage of Asia-Pacific Mixed Reality Industry over the Forecast Period 63 Figure 34. SWOT Analysis of Acer Inc. 70
Acer Inc.	
Amber Garage (Holokit)	
Apple Inc	
AsusTek Computer Inc.	
Atheer	
Canon, Inc.	
DAQRI	
Dell Technologies Inc.	
Eon Reality, Inc.	
Facebook	
Google Inc.	
Hewlett Packard Enterprise Company	
HTC Corporation	
Infinity Augmented Reality, Inc.	
Intel Corporation	
Magic Leap, Inc.	
Meta Company	
Microsoft Corporation	
Occipital Inc.	
Oculus VR, LLC	
Osterhout Design Group	
Recon Instruments	
Samsung Electronics Company Limited	
Seiko Epson Corporation